Encoding Keys XIII-2
This page contains encoding keys used only by FINAL FANTASY XIII-2.
Color keys¶
The color keys indicate the color with which a particular portion of text is displayed ingame in FINAL FANTASY XIII-2.
Please refer the image given below, to get a better idea on how the colors would look like when its displayed ingame.

Group 1¶
Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.
| Bytes | Key |
|---|---|
| 0xF9, 0x40 | {Color White} |
| 0xF9, 0x41 | {Color IceBlue} |
| 0xF9, 0x42 | {Color Gold} |
| 0xF9, 0x43 | {Color LightRed} |
| 0xF9, 0x44 | {Color Yellow} |
| 0xF9, 0x45 | {Color Green} |
| 0xF9, 0x46 | {Color Gray} |
| 0xF9, 0x47 | {Color LightGold} |
| 0xF9, 0x48 | {Color Rose} |
| 0xF9, 0x49 | {Color Purple} |
| 0xF9, 0x4A | {Color DarkYellow} |
| 0xF9, 0x4B | {Color Gray2} |
| 0xF9, 0x4C | {Color Voilet} |
| 0xF9, 0x4D | {Color LightGreen} |
| 0xF9, 0x4E | {Color Sapphire} |
| 0xF9, 0x4F | {Color Voilet2} |
| 0xF9, 0x50 | {Color OliveGreen} |
| 0xF9, 0x51 | {Color DarkCyan} |
| 0xF9, 0x52 | {Color Lavender} |
| 0xF9, 0x53 | {Color Brown} |
| 0xF9, 0x54 | {Color Gold2} |
| 0xF9, 0x55 | {Color Gold3} |
| 0xF9, 0x56 | {Color DarkGray} |
| 0xF9, 0x57 | {Color DarkRed} |
| 0xF9, 0x58 | {Color Jade} |
| 0xF9, 0x59 | {Color SmokeGray} |
| 0xF9, 0x5A | {Color DarkGold} |
| 0xF9, 0x5B | {Color Magenta} |
| 0xF9, 0x5C | {Color PureWhite} |
| 0xF9, 0x5D | {Color Orange} |
| 0xF9, 0x5E | {Color NavyBlue} |
Group 2¶
Important: For Chinese (ch) ztr files.
| Bytes | Key |
|---|---|
| 0xFE, 0x40 | {Color White} |
| 0xFE, 0x41 | {Color IceBlue} |
| 0xFE, 0x42 | {Color Gold} |
| 0xFE, 0x43 | {Color LightRed} |
| 0xFE, 0x44 | {Color Yellow} |
| 0xFE, 0x45 | {Color Green} |
| 0xFE, 0x46 | {Color Gray} |
| 0xFE, 0x47 | {Color LightGold} |
| 0xFE, 0x48 | {Color Rose} |
| 0xFE, 0x49 | {Color Purple} |
| 0xFE, 0x4A | {Color DarkYellow} |
| 0xFE, 0x4B | {Color Gray2} |
| 0xFE, 0x4C | {Color Voilet} |
| 0xFE, 0x4D | {Color LightGreen} |
| 0xFE, 0x4E | {Color Sapphire} |
| 0xFE, 0x4F | {Color Voilet2} |
| 0xFE, 0x50 | {Color OliveGreen} |
| 0xFE, 0x51 | {Color DarkCyan} |
| 0xFE, 0x52 | {Color Lavender} |
| 0xFE, 0x53 | {Color Brown} |
| 0xFE, 0x54 | {Color Gold2} |
| 0xFE, 0x55 | {Color Gold3} |
| 0xFE, 0x56 | {Color DarkGray} |
| 0xFE, 0x57 | {Color DarkRed} |
| 0xFE, 0x58 | {Color Jade} |
| 0xFE, 0x59 | {Color SmokeGray} |
| 0xFE, 0x5A | {Color DarkGold} |
| 0xFE, 0x5B | {Color Magenta} |
| 0xFE, 0x5C | {Color PureWhite} |
| 0xFE, 0x5D | {Color Orange} |
| 0xFE, 0x5E | {Color NavyBlue} |
Group 3¶
Important: For Korean (kr) ztr files.
| Bytes | Key |
|---|---|
| 0xAC, 0xA1 | {Color White} |
| 0xAC, 0xA2 | {Color IceBlue} |
| 0xAC, 0xA3 | {Color Gold} |
| 0xAC, 0xA4 | {Color LightRed} |
| 0xAC, 0xA5 | {Color Yellow} |
| 0xAC, 0xA6 | {Color Green} |
| 0xAC, 0xA7 | {Color Gray} |
| 0xAC, 0xA8 | {Color LightGold} |
| 0xAC, 0xA9 | {Color Rose} |
| 0xAC, 0xAA | {Color Purple} |
| 0xAC, 0xAB | {Color DarkYellow} |
| 0xAC, 0xAC | {Color Gray2} |
| 0xAC, 0xAD | {Color Voilet} |
| 0xAC, 0xAE | {Color LightGreen} |
| 0xAC, 0xAF | {Color Sapphire} |
| 0xAC, 0xB0 | {Color Voilet2} |
| 0xAC, 0xB1 | {Color OliveGreen} |
| 0xAC, 0xB2 | {Color DarkCyan} |
| 0xAC, 0xB3 | {Color Lavender} |
| 0xAC, 0xB4 | {Color Brown} |
| 0xAC, 0xB5 | {Color Gold2} |
| 0xAC, 0xB6 | {Color Gold3} |
| 0xAC, 0xB7 | {Color DarkGray} |
| 0xAC, 0xB8 | {Color DarkRed} |
| 0xAC, 0xB9 | {Color Jade} |
| 0xAC, 0xBA | {Color SmokeGray} |
| 0xAC, 0xBB | {Color DarkGold} |
| 0xAC, 0xBC | {Color Magenta} |
| 0xAC, 0xBD | {Color PureWhite} |
| 0xAC, 0xBE | {Color Orange} |
| 0xAC, 0xBF | {Color NavyBlue} |
Icon keys¶
These keys are used in FINAL FANTASY XIII-2, to insert special icons next to a text when its displayed ingame.
Please refer the below image for the icons.
![]()
The order of the keys given in the tables below would be the order of the icons in the image from the left side.
Group 1¶
Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.
| Bytes | Key |
|---|---|
| 0xF0, 0x40 | {Icon Clock} |
| 0xF0, 0x41 | {Icon Warning} |
| 0xF0, 0x42 | {Icon Notification} |
| 0xF0, 0x43 | {Icon Gil} |
| 0xF0, 0x44 | {Icon Arrow_Right} |
| 0xF0, 0x45 | {Icon Arrow_Left} |
| 0xF0, 0x46 | {Icon Mission_Note} |
| 0xF0, 0x47 | {Icon Check_Mark} |
| 0xF0, 0x48 | {Icon Bonus_Ability} |
| 0xF0, 0x49 | {Icon Foot_Print} |
| 0xF0, 0x4A | {Icon Tamed_Crystal} |
| 0xF0, 0x4B | {Icon Monster_Cross} |
| 0xF0, 0x4C | {Icon Monster} |
| 0xF0, 0x4D | {Icon Casino_Coins} |
| 0xF0, 0x4E | {Icon Lock_Type1} |
| 0xF0, 0x4F | {Icon Lock_Type2} |
| 0xF0, 0x50 | {Icon Paradigm_Cross} |
| 0xF0, 0x51 | {Icon Paradigm_Wide} |
| 0xF0, 0x52 | {Icon Paradigm_Normal} |
| 0xF0, 0x53 | {Icon Chocobo_Strat} |
| 0xF0, 0x54 | {Icon Terrible_Condition} |
| 0xF0, 0x55 | {Icon Subpar_Condition} |
| 0xF0, 0x56 | {Icon Normal_Condition} |
| 0xF0, 0x57 | {Icon Good_Condition} |
| 0xF0, 0x58 | {Icon Top_Condition} |
| 0xF0, 0x59 | {Icon Nine} |
| 0xF0, 0x5A | {Icon Tiny_Bomb} |
| 0xF0, 0x5B | {Icon Tiny_Chocobo} |
| 0xF0, 0x5C | {Icon Tiny_Mog} |
| 0xF0, 0x5D | {Icon Cactuar} |
| 0xF0, 0x5E | {Icon Tiny_Chu} |
| 0xF0, 0x5F | {Icon Heart} |
| 0xF0, 0x60 | {Icon Plus} |
| 0xF0, 0x61 | {Icon Objective} |
| 0xF2, 0x40 | {Icon Gunblade} |
| 0xF2, 0x41 | {Icon Pistol} |
| 0xF2, 0x42 | {Icon Emblem} |
| 0xF2, 0x43 | {Icon Boomerang} |
| 0xF2, 0x44 | {Icon Staff} |
| 0xF2, 0x45 | {Icon Spear} |
| 0xF2, 0x46 | {Icon Knife} |
| 0xF2, 0x47 | {Icon Gate_Seal} |
| 0xF2, 0x48 | {Icon Datalog} |
| 0xF2, 0x49 | {Icon Eidolith_Crystal} |
| 0xF2, 0x4A | {Icon Wrench} |
| 0xF2, 0x4B | {Icon Mechanical_Material} |
| 0xF2, 0x4C | {Icon Synthetic_Component} |
| 0xF2, 0x4D | {Icon Organic_Component} |
| 0xF2, 0x4E | {Icon Catalyst_Component} |
| 0xF2, 0x4F | {Icon Bracelet} |
| 0xF2, 0x50 | {Icon Ring} |
| 0xF2, 0x51 | {Icon Brooch} |
| 0xF2, 0x52 | {Icon Belt} |
| 0xF2, 0x53 | {Icon Container_Type1} |
| 0xF2, 0x54 | {Icon Container_Type2} |
| 0xF2, 0x55 | {Icon Container_Type3} |
| 0xF2, 0x56 | {Icon Phoenix_Down} |
| 0xF2, 0x57 | {Icon Shroud} |
| 0xF2, 0x58 | {Icon Sack} |
| 0xF2, 0x59 | {Icon Ability_Passive} |
| 0xF2, 0x5A | {Icon Ability_Physical} |
| 0xF2, 0x5B | {Icon Ability_Magic} |
| 0xF2, 0x5C | {Icon Ability_Defense} |
| 0xF2, 0x5D | {Icon Heart_Plus} |
| 0xF2, 0x5E | {Icon Ability_Debuff} |
| 0xF2, 0x5F | {Icon Status_Ailment} |
| 0xF2, 0x60 | {Icon Ability_Buff} |
| 0xF2, 0x61 | {Icon Alert} |
| 0xF2, 0x62 | {Icon Sword} |
| 0xF2, 0x63 | {Icon Shield} |
| 0xF2, 0x64 | {Icon Magic_Staff} |
| 0xF2, 0x65 | {Icon Unknown1} |
| 0xF2, 0x66 | {Icon Unknown2} |
| 0xF2, 0x67 | {Icon Unknown3} |
| 0xF2, 0x68 | {Icon Ability_Eidolon} |
| 0xF2, 0x69 | {Icon Ability_Technique} |
| 0xF2, 0x6A | {Icon Ribbon} |
| 0xF2, 0x6B | {Icon Amulet} |
| 0xF2, 0x6C | {Icon Necklace} |
| 0xF2, 0x6D | {Icon Plant_Component} |
| 0xF2, 0x6E | {Icon Fluid_Component} |
| 0xF2, 0x6F | {Icon Biological_Material} |
| 0xF2, 0x70 | {Icon Bow} |
| 0xF2, 0x71 | {Icon Dual_Blades} |
| 0xF2, 0x72 | {Icon Question_Mark} |
| 0xF2, 0x73 | {Icon Gil2} |
| 0xF2, 0x74 | {Icon Casino_Coins2} |
| 0xF2, 0x75 | {Icon Map} |
Group 2¶
Important: For Chinese (ch) ztr files.
| Bytes | Key |
|---|---|
| 0xFA, 0x40 | {Icon Clock} |
| 0xFA, 0x41 | {Icon Warning} |
| 0xFA, 0x42 | {Icon Notification} |
| 0xFA, 0x43 | {Icon Gil} |
| 0xFA, 0x44 | {Icon Arrow_Right} |
| 0xFA, 0x45 | {Icon Arrow_Left} |
| 0xFA, 0x46 | {Icon Mission_Note} |
| 0xFA, 0x47 | {Icon Check_Mark} |
| 0xFA, 0x48 | {Icon Bonus_Ability} |
| 0xFA, 0x49 | {Icon Foot_Print} |
| 0xFA, 0x4A | {Icon Tamed_Crystal} |
| 0xFA, 0x4B | {Icon Monster_Cross} |
| 0xFA, 0x4C | {Icon Monster} |
| 0xFA, 0x4D | {Icon Casino_Coins} |
| 0xFA, 0x4E | {Icon Lock_Type1} |
| 0xFA, 0x4F | {Icon Lock_Type2} |
| 0xFA, 0x50 | {Icon Paradigm_Cross} |
| 0xFA, 0x51 | {Icon Paradigm_Wide} |
| 0xFA, 0x52 | {Icon Paradigm_Normal} |
| 0xFA, 0x53 | {Icon Chocobo_Strat} |
| 0xFA, 0x54 | {Icon Terrible_Condition} |
| 0xFA, 0x55 | {Icon Subpar_Condition} |
| 0xFA, 0x56 | {Icon Normal_Condition} |
| 0xFA, 0x57 | {Icon Good_Condition} |
| 0xFA, 0x58 | {Icon Top_Condition} |
| 0xFA, 0x59 | {Icon Nine} |
| 0xFA, 0x5A | {Icon Tiny_Bomb} |
| 0xFA, 0x5B | {Icon Tiny_Chocobo} |
| 0xFA, 0x5C | {Icon Tiny_Mog} |
| 0xFA, 0x5D | {Icon Cactuar} |
| 0xFA, 0x5E | {Icon Tiny_Chu} |
| 0xFA, 0x5F | {Icon Heart} |
| 0xFA, 0x60 | {Icon Plus} |
| 0xFA, 0x61 | {Icon Objective} |
| 0xFB, 0x40 | {Icon Gunblade} |
| 0xFB, 0x41 | {Icon Pistol} |
| 0xFB, 0x42 | {Icon Emblem} |
| 0xFB, 0x43 | {Icon Boomerang} |
| 0xFB, 0x44 | {Icon Staff} |
| 0xFB, 0x45 | {Icon Spear} |
| 0xFB, 0x46 | {Icon Knife} |
| 0xFB, 0x47 | {Icon Gate_Seal} |
| 0xFB, 0x48 | {Icon Datalog} |
| 0xFB, 0x49 | {Icon Eidolith_Crystal} |
| 0xFB, 0x4A | {Icon Wrench} |
| 0xFB, 0x4B | {Icon Mechanical_Material} |
| 0xFB, 0x4C | {Icon Synthetic_Component} |
| 0xFB, 0x4D | {Icon Organic_Component} |
| 0xFB, 0x4E | {Icon Catalyst_Component} |
| 0xFB, 0x4F | {Icon Bracelet} |
| 0xFB, 0x50 | {Icon Ring} |
| 0xFB, 0x51 | {Icon Brooch} |
| 0xFB, 0x52 | {Icon Belt} |
| 0xFB, 0x53 | {Icon Container_Type1} |
| 0xFB, 0x54 | {Icon Container_Type2} |
| 0xFB, 0x55 | {Icon Container_Type3} |
| 0xFB, 0x56 | {Icon Phoenix_Down} |
| 0xFB, 0x57 | {Icon Shroud} |
| 0xFB, 0x58 | {Icon Sack} |
| 0xFB, 0x59 | {Icon Ability_Passive} |
| 0xFB, 0x5A | {Icon Ability_Physical} |
| 0xFB, 0x5B | {Icon Ability_Magic} |
| 0xFB, 0x5C | {Icon Ability_Defense} |
| 0xFB, 0x5D | {Icon Heart_Plus} |
| 0xFB, 0x5E | {Icon Ability_Debuff} |
| 0xFB, 0x5F | {Icon Status_Ailment} |
| 0xFB, 0x60 | {Icon Ability_Buff} |
| 0xFB, 0x61 | {Icon Alert} |
| 0xFB, 0x62 | {Icon Sword} |
| 0xFB, 0x63 | {Icon Shield} |
| 0xFB, 0x64 | {Icon Magic_Staff} |
| 0xFB, 0x65 | {Icon Unknown1} |
| 0xFB, 0x66 | {Icon Unknown2} |
| 0xFB, 0x67 | {Icon Unknown3} |
| 0xFB, 0x68 | {Icon Ability_Eidolon} |
| 0xFB, 0x69 | {Icon Ability_Technique} |
| 0xFB, 0x6A | {Icon Ribbon} |
| 0xFB, 0x6B | {Icon Amulet} |
| 0xFB, 0x6C | {Icon Necklace} |
| 0xFB, 0x6D | {Icon Plant_Component} |
| 0xFB, 0x6E | {Icon Fluid_Component} |
| 0xFB, 0x6F | {Icon Biological_Material} |
| 0xFB, 0x70 | {Icon Bow} |
| 0xFB, 0x71 | {Icon Dual_Blades} |
| 0xFB, 0x72 | {Icon Question_Mark} |
| 0xFB, 0x73 | {Icon Gil2} |
| 0xFB, 0x74 | {Icon Casino_Coins2} |
| 0xFB, 0x75 | {Icon Map} |
Group 3¶
Important: For Korean (kr) ztr files.
| Bytes | Key |
|---|---|
| 0xC9, 0xA1 | {Icon Clock} |
| 0xC9, 0xA2 | {Icon Warning} |
| 0xC9, 0xA3 | {Icon Notification} |
| 0xC9, 0xA4 | {Icon Gil} |
| 0xC9, 0xA5 | {Icon Arrow_Right} |
| 0xC9, 0xA6 | {Icon Arrow_Left} |
| 0xC9, 0xA7 | {Icon Mission_Note} |
| 0xC9, 0xA8 | {Icon Check_Mark} |
| 0xC9, 0xA9 | {Icon Bonus_Ability} |
| 0xC9, 0xAA | {Icon Foot_Print} |
| 0xC9, 0xAB | {Icon Tamed_Crystal} |
| 0xC9, 0xAC | {Icon Monster_Cross} |
| 0xC9, 0xAD | {Icon Monster} |
| 0xC9, 0xAE | {Icon Casino_Coins} |
| 0xC9, 0xAF | {Icon Lock_Type1} |
| 0xC9, 0xB0 | {Icon Lock_Type2} |
| 0xC9, 0xB1 | {Icon Paradigm_Cross} |
| 0xC9, 0xB2 | {Icon Paradigm_Wide} |
| 0xC9, 0xB3 | {Icon Paradigm_Normal} |
| 0xC9, 0xB4 | {Icon Chocobo_Strat} |
| 0xC9, 0xB5 | {Icon Terrible_Condition} |
| 0xC9, 0xB6 | {Icon Subpar_Condition} |
| 0xC9, 0xB7 | {Icon Normal_Condition} |
| 0xC9, 0xB8 | {Icon Good_Condition} |
| 0xC9, 0xB9 | {Icon Top_Condition} |
| 0xC9, 0xBA | {Icon Nine} |
| 0xC9, 0xBB | {Icon Tiny_Bomb} |
| 0xC9, 0xBC | {Icon Tiny_Chocobo} |
| 0xC9, 0xBD | {Icon Tiny_Mog} |
| 0xC9, 0xBE | {Icon Cactuar} |
| 0xC9, 0xBF | {Icon Tiny_Chu} |
| 0xC9, 0xC0 | {Icon Heart} |
| 0xC9, 0xC1 | {Icon Plus} |
| 0xC9, 0xC2 | {Icon Objective} |
| 0xFE, 0xA1 | {Icon Gunblade} |
| 0xFE, 0xA2 | {Icon Pistol} |
| 0xFE, 0xA3 | {Icon Emblem} |
| 0xFE, 0xA4 | {Icon Boomerang} |
| 0xFE, 0xA5 | {Icon Staff} |
| 0xFE, 0xA6 | {Icon Spear} |
| 0xFE, 0xA7 | {Icon Knife} |
| 0xFE, 0xA8 | {Icon Gate_Seal} |
| 0xFE, 0xA9 | {Icon Datalog} |
| 0xFE, 0xAA | {Icon Eidolith_Crystal} |
| 0xFE, 0xAB | {Icon Wrench} |
| 0xFE, 0xAC | {Icon Mechanical_Material} |
| 0xFE, 0xAD | {Icon Synthetic_Component} |
| 0xFE, 0xAE | {Icon Organic_Component} |
| 0xFE, 0xAF | {Icon Catalyst_Component} |
| 0xFE, 0xB0 | {Icon Bracelet} |
| 0xFE, 0xB1 | {Icon Ring} |
| 0xFE, 0xB2 | {Icon Brooch} |
| 0xFE, 0xB3 | {Icon Belt} |
| 0xFE, 0xB4 | {Icon Container_Type1} |
| 0xFE, 0xB5 | {Icon Container_Type2} |
| 0xFE, 0xB6 | {Icon Container_Type3} |
| 0xFE, 0xB7 | {Icon Phoenix_Down} |
| 0xFE, 0xB8 | {Icon Shroud} |
| 0xFE, 0xB9 | {Icon Sack} |
| 0xFE, 0xBA | {Icon Ability_Passive} |
| 0xFE, 0xBB | {Icon Ability_Physical} |
| 0xFE, 0xBC | {Icon Ability_Magic} |
| 0xFE, 0xBD | {Icon Ability_Defense} |
| 0xFE, 0xBE | {Icon Heart_Plus} |
| 0xFE, 0xBF | {Icon Ability_Debuff} |
| 0xFE, 0xC0 | {Icon Status_Ailment} |
| 0xFE, 0xC1 | {Icon Ability_Buff} |
| 0xFE, 0xC2 | {Icon Alert} |
| 0xFE, 0xC3 | {Icon Sword} |
| 0xFE, 0xC4 | {Icon Shield} |
| 0xFE, 0xC5 | {Icon Magic_Staff} |
| 0xFE, 0xC6 | {Icon Unknown1} |
| 0xFE, 0xC7 | {Icon Unknown2} |
| 0xFE, 0xC8 | {Icon Unknown3} |
| 0xFE, 0xC9 | {Icon Ability_Eidolon} |
| 0xFE, 0xCA | {Icon Ability_Technique} |
| 0xFE, 0xCB | {Icon Ribbon} |
| 0xFE, 0xCC | {Icon Amulet} |
| 0xFE, 0xCD | {Icon Necklace} |
| 0xFE, 0xCE | {Icon Plant_Component} |
| 0xFE, 0xCF | {Icon Fluid_Component} |
| 0xFE, 0xD0 | {Icon Biological_Material} |
| 0xFE, 0xD1 | {Icon Bow} |
| 0xFE, 0xD2 | {Icon Dual_Blades} |
| 0xFE, 0xD3 | {Icon Question_Mark} |
| 0xFE, 0xD4 | {Icon Gil2} |
| 0xFE, 0xD5 | {Icon Casino_Coins2} |
| 0xFE, 0xD6 | {Icon Map} |
Button prompt keys¶
These keys are used in FINAL FANTASY XIII-2, to insert controller button icons next to a text when its displayed ingame.
Group 1¶
Important: For English (us), French (fr), German (gr), Italian (it), Japanese (jp), and Spanish (sp) ztr files.
| Bytes | Key |
|---|---|
| 0xF1, 0x40 | {Btn A} |
| 0xF1, 0x41 | {Btn B} |
| 0xF1, 0x42 | {Btn X} |
| 0xF1, 0x43 | {Btn Y} |
| 0xF1, 0x44 | {Btn Start} |
| 0xF1, 0x45 | {Btn Back} |
| 0xF1, 0x46 | {Btn LB} |
| 0xF1, 0x47 | {Btn RB} |
| 0xF1, 0x48 | {Btn LT} |
| 0xF1, 0x49 | {Btn RT} |
| 0xF1, 0x4A | {Btn DPadLeft} |
| 0xF1, 0x4B | {Btn DPadDown} |
| 0xF1, 0x4C | {Btn DPadRight} |
| 0xF1, 0x4D | {Btn DPadUp} |
| 0xF1, 0x4E | {Btn LSLeft} |
| 0xF1, 0x4F | {Btn LSDown} |
| 0xF1, 0x50 | {Btn LSRight} |
| 0xF1, 0x51 | {Btn LSUp} |
| 0xF1, 0x52 | {Btn LSLeftRight} |
| 0xF1, 0x53 | {Btn LSUpDown} |
| 0xF1, 0x54 | {Btn LSPress} |
| 0xF1, 0x55 | {Btn RSPress} |
| 0xF1, 0x56 | {Btn RSLeft} |
| 0xF1, 0x57 | {Btn RSDown} |
| 0xF1, 0x58 | {Btn RSRight} |
| 0xF1, 0x59 | {Btn RSUp} |
| 0xF1, 0x5A | {Btn RSLeftRight} |
| 0xF1, 0x5B | {Btn RSUpDown} |
| 0xF1, 0x5C | {Btn LStick} |
| 0xF1, 0x5D | {Btn RStick} |
| 0xF1, 0x5E | {Btn DPadUpDown} |
| 0xF1, 0x5F | {Btn DPadLeftRight} |
| 0xF1, 0x60 | {Btn DPad} |
Group 2¶
Important: For Chinese (ch) ztr files.
| Bytes | Key |
|---|---|
| 0xFA, 0xA1 | {Btn A} |
| 0xFA, 0xA2 | {Btn B} |
| 0xFA, 0xA3 | {Btn X} |
| 0xFA, 0xA4 | {Btn Y} |
| 0xFA, 0xA5 | {Btn Start} |
| 0xFA, 0xA6 | {Btn Back} |
| 0xFA, 0xA7 | {Btn LB} |
| 0xFA, 0xA8 | {Btn RB} |
| 0xFA, 0xA9 | {Btn LT} |
| 0xFA, 0xAA | {Btn RT} |
| 0xFA, 0xAB | {Btn DPadLeft} |
| 0xFA, 0xAC | {Btn DPadDown} |
| 0xFA, 0xAD | {Btn DPadRight} |
| 0xFA, 0xAE | {Btn DPadUp} |
| 0xFA, 0xAF | {Btn LSLeft} |
| 0xFA, 0xB0 | {Btn LSDown} |
| 0xFA, 0xB1 | {Btn LSRight} |
| 0xFA, 0xB2 | {Btn LSUp} |
| 0xFA, 0xB3 | {Btn LSLeftRight} |
| 0xFA, 0xB4 | {Btn LSUpDown} |
| 0xFA, 0xB5 | {Btn LSPress} |
| 0xFA, 0xB6 | {Btn RSPress} |
| 0xFA, 0xB7 | {Btn RSLeft} |
| 0xFA, 0xB8 | {Btn RSDown} |
| 0xFA, 0xB9 | {Btn RSRight} |
| 0xFA, 0xBA | {Btn RSUp} |
| 0xFA, 0xBB | {Btn RSLeftRight} |
| 0xFA, 0xBC | {Btn RSUpDown} |
| 0xFA, 0xBD | {Btn LStick} |
| 0xFA, 0xBE | {Btn RStick} |
| 0xFA, 0xBF | {Btn DPadUpDown} |
| 0xFA, 0xC0 | {Btn DPadLeftRight} |
| 0xFA, 0xC1 | {Btn DPad} |
Group 3¶
Important: For Korean (kr) ztr files.
| Bytes | Key |
|---|---|
| 0xC9, 0xD0 | {Btn A} |
| 0xC9, 0xD1 | {Btn B} |
| 0xC9, 0xD2 | {Btn X} |
| 0xC9, 0xD3 | {Btn Y} |
| 0xC9, 0xD4 | {Btn Start} |
| 0xC9, 0xD5 | {Btn Back} |
| 0xC9, 0xD6 | {Btn LB} |
| 0xC9, 0xD7 | {Btn RB} |
| 0xC9, 0xD8 | {Btn LT} |
| 0xC9, 0xD9 | {Btn RT} |
| 0xC9, 0xDA | {Btn DPadLeft} |
| 0xC9, 0xDB | {Btn DPadDown} |
| 0xC9, 0xDC | {Btn DPadRight} |
| 0xC9, 0xDD | {Btn DPadUp} |
| 0xC9, 0xDE | {Btn LSLeft} |
| 0xC9, 0xDF | {Btn LSDown} |
| 0xC9, 0xE0 | {Btn LSRight} |
| 0xC9, 0xE1 | {Btn LSUp} |
| 0xC9, 0xE2 | {Btn LSLeftRight} |
| 0xC9, 0xE3 | {Btn LSUpDown} |
| 0xC9, 0xE4 | {Btn LSPress} |
| 0xC9, 0xE5 | {Btn RSPress} |
| 0xC9, 0xE6 | {Btn RSLeft} |
| 0xC9, 0xE7 | {Btn RSDown} |
| 0xC9, 0xE8 | {Btn RSRight} |
| 0xC9, 0xE9 | {Btn RSUp} |
| 0xC9, 0xEA | {Btn RSLeftRight} |
| 0xC9, 0xEB | {Btn RSUpDown} |
| 0xC9, 0xEC | {Btn LStick} |
| 0xC9, 0xED | {Btn RStick} |
| 0xC9, 0xEE | {Btn DPadUpDown} |
| 0xC9, 0xEF | {Btn DPadLeftRight} |
| 0xC9, 0xF0 | {Btn DPad} |